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The environment which I used for the project




For the project I used and environment pact from the marketplace on ue4 as I was limited on time with the project and wanted a solid start for the project.

The reason I picked a desert theme was that I wanted to have a unique backdrop for my environment.

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Lighting

Lighting  I have used lighting within my project to achieve an authentic and realistic setting from the perspective of the player. Looking at the references by artists, I have focused on recreating these ideas. I have done research on how to maximise lighting in UE4 without overcrowding the scene. I felt that this is the best route to follow. The first thing was the lighting points, in this case, they were the fixtures. After this, I placed some subtle lights down the walls and looked at the overall environment to see if I was gaining maximum realism. Making sure that my placement of these lights was as realistic as possible.  I spent time finding a tutorial online, which showed me some new pointers on how to use lighting in various different ways to what I originally intended. This was useful in maximising the realism of the environment scene. 

Maya Modelling

Maya modelling Throughout the project I have been using Maya to model all my assets. I have also use ideas created by artists as inspiration for this. https://www.artstation.com/artwork/v86vv https://www.artstation.com/artwork/OPQnk The process that I have taken has been to draw out sketches of the environment which I want to create. To achieve this, I did research to make sure at all of my ideas were in the same aesthetic. The reason that I did all this was to keep all my work as close to contexts as possible and to have the same theme as ‘steampunk’.

Texturing

Texturing Up to this point, I used Substance Painter to achieve the texturing in my project. The reason why I used substance painter is that I have found that it has a simpler work-flow which works for me to get the best outcome. Another reason why I used substance painter is that I wanted my project to be as realistic as possible, something which I have struggled to gain in other programmes such as Adobe Photoshop (Hand Painting). Screenshot displaying the editing process within Substance Painter This is an in-game image from the game ' The Order:1886'. This displays the effect and the texturing style I am striving for within my own work. This style sticks to the steampunk idea as well as the realistic style I am wanting to achieve. All of which are in the aim to complete an immersive game experience.