Lighting
I have used lighting within my project to achieve an
authentic and realistic setting from the perspective of the player. Looking at
the references by artists, I have focused on recreating these ideas.
I have done research on how to maximise lighting in UE4
without overcrowding the scene. I felt that this is the best route to follow.
The first thing was the lighting points, in this case, they were the fixtures. After this, I placed some subtle lights down the walls and looked at the overall environment to see if I was gaining maximum realism. Making sure that my placement of these lights was as realistic as possible.
I spent time finding a tutorial online, which showed me some new pointers on how to use lighting in various different ways to what I originally intended. This was useful in maximising the realism of the environment scene.
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