Skip to main content

What will happen in the scene?

 What will happen in the scene?

In the first sense, there will be a car driving down with road, the camera will be showing off the car and the surrounding environment. There will be a train and other props in the environment which will be highlighted.

Below is the list of props which will be in the environment.

·         Road

·         Telephone lines

·         Car

·         Ue4 set up

·         Train lines

 

One of the key moments in the environment.

The special movement will be the license plate spinning on the ground, this is just to add a bit of carter to the whole story and give the viewer more of an interest towards what is happing in the environment.

This will happen when the car speeds off at the end of the road scene.

The reason why I wanted to add this into the first scene is that it will make the view more entailed into the story. The view will be questing what will happen next… I got the idea from a different type of movies where one of the main charters make a mistake and forgets to do something or action which drastically change the storyline. Most of the time it won't be a happy moment in the movie and the view will be upset or disheartened within this the viewer will get a an connection with the story line even more so and will be hooked.    

Comments

Popular posts from this blog

First cut scene

Semester 3 overall First cut scene -what is in the scene? ·          Road ·          Telephone lines ·          Car ·          Train lines ·          Foliage… Grass, Bushes, Wheat, tress The special movement will be the license plate spinning on the ground   Second cut scene ·          Train ·          Train crossing The special movement will be the car getting nearly getting hit by the train   Throughout the end experience, I looked at how I can present the result this was for a couple of reasons. Firstly, how to present my work in the format that I wanted to show the viewer the action and how to keep the audience engage with during the video. I looked at how movies did this in car chases in film and I notice that you try and use the environment as much as possible. Following the terrain, seems to make it smooth and flowing through the environment and it shows off where is it set. Secondly using the body lines on the car and getting the movement of the curves. Using the camera and fol

Rigging

Rigging Alongside the animations, I have used rigging in Maya. Rather than just using the more simplistic animations, rigging allows me to create more realistic movements. For example, chains and belts. I have gained knowledge of how to use pully belts as a rig effectively, as well as creating smooth transitions for the pully belt moving around the wheels. I felt it best to prioritise this transition as it would effectively create a juddered game experience for the player if it was not smooth.  I found that while doing this process, I found it easy enough to grasp the main concept of it, however further on into the more complex issues, I found it more difficult to grasp.   It has been a slow learning experience as there are so many options for adjustments within the rigging process. 

Environments : The process of creating my scene.

Environments Through the process of researching and designing the environment, I first started by looking at a similar scenes which featured the steampunk style. Below are some examples of the work I looked at, https://www.artst a tion.com/artwork / XwRrn https://www.artstation.com/artwork/EVGWn8 The pictures above are some examples of artists work. I have used these to help me along as it gives me insight into the gaming industry and more specifically what they are currently creating at the moment, following on I will attempt to use some of these sources to influence and inspire my own work. I have found environments through my research, examples which can be seen in games such as ‘the order’ and ‘Guns of Icarus Alliance’. These games fit into a very similar genre and aesthetic as how I want to take my project. Taking note on how these levels and the environment are made and the layout of the room. I have been separating these environ