From previously studying the BA (Hons) Course in Games Design at UCLan,
I gained many valuable skills. Such as 3D modelling, knowledge of
programmes (MAYA, UE4, substance design and ZBrush), character and environmental
concept design. However, it is 3D modelling more specifically which I want to
specialise in within my Masters, as I gained the most enjoyment and skill within
the area.
I enjoy creating and modelling all variations of 3D concepts; however,
I do enjoy modelling environmental scenes more. I find these are more
enjoyable and I am able to create a world of my own choosing. For example, the
styles which I enjoy are, Steampunk, post-apocalyptic, industrial etc. I enjoy these
styles more so because they are more interesting and unique to create.
Combining the past and the future is exciting to see while in both the modelling
process and the finished product.
At this moment in time, I am in the process of researching ideas
which are all focused around the themes which I suggested earlier. (Steampunk,
industrial concepts etc). The creation of scenes and props will be the main focus.
I will be taking inspiration from:
Films and television programmes such as ‘Mad Max’ ‘Sherlock Holmes’ ‘Peaky Blinders’
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The derelict and isolated desert scenery as shown in 'Mad Max: Fury Road' (2015) |
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A still from the film 'Sherlock Holmes' (2006) - the industrialised features of the Victorian London skyline
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A still from the television show, 'Peaky Blinders' (2013-Pres) |
Games ‘BioShock infinite’ ‘Guns of Icarus Alliance’ ‘The Order:1886’
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A still taken from the trailer for 'BioShock Inifnite" (2013) |
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An in-game still taken from the game 'BioShock Infinite' (2013) |
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A still taken from the game 'Guns of Icarus Alliance' (2012) |
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A still taken from the game 'Guns of Icarus Alliance' (2012) |
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A still showing the environmental scene of Paris in the game 'The Order: 1886" |
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A still showing the environmental scene of London in the game 'The Order: 1886" |
Using these references, I hope to build an environment with rops and other objects which will move and create a living environment. The industrialised scenes of the games shown above, 'Sherlock Holmes' and 'The Peaky Blinders' will be a major influence in my work, adding elements of steampunk later on in the process.
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