For the texturing I used substance painter, as I said in ‘Ovreveiw of the project and what I struggle with!’ blog. I was having a lot of problems of importing the animation into UE4 which took a lot of time out for my project. Finally, I found the solution to the problems and was working correctly but once I started to add the textures to the meshes another problem started, the modules in ue4 didn’t have the corrector textures allocated to meshes so I had to redo this again. After fixing the problem in Maya with the meshes having the right textures, I had the same issues first time round of importing them in ue4. I could add the mesh and the texture but there was no animation. I ran out of time in the project so I put the working animation as this the target for the project but that’s why the texture are just one strand colour.
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