Skip to main content

Rigging


Rigging

Alongside the animations, I have used rigging in Maya. Rather than just using the more simplistic animations, rigging allows me to create more realistic movements. For example, chains and belts.






I have gained knowledge of how to use pully belts as a rig effectively, as well as creating smooth transitions for the pully belt moving around the wheels. I felt it best to prioritise this transition as it would effectively create a juddered game experience for the player if it was not smooth. 


I found that while doing this process, I found it easy enough to grasp the main concept of it, however further on into the more complex issues, I found it more difficult to grasp. It has been a slow learning experience as there are so many options for adjustments within the rigging process. 

Comments

Popular posts from this blog

Maya Modelling

Maya modelling Throughout the project I have been using Maya to model all my assets. I have also use ideas created by artists as inspiration for this. https://www.artstation.com/artwork/v86vv https://www.artstation.com/artwork/OPQnk The process that I have taken has been to draw out sketches of the environment which I want to create. To achieve this, I did research to make sure at all of my ideas were in the same aesthetic. The reason that I did all this was to keep all my work as close to contexts as possible and to have the same theme as ‘steampunk’.

maya modeling

Throughout the project, I wanted to create a Steam Train from the 19th-century era. from the designs and the research, I knew what I wanted to design. I feel like I have improved a lot throughout the project and have developed the modelling. below is the final of the train With the issues of the animation and the modelling what very rushed at the end of the semester to get it all done. For the next project, I want to focus on the moulding and the texturing for the project then add movement in towards the end, this is because ill will have finished work. 

Lighting

Lighting  I have used lighting within my project to achieve an authentic and realistic setting from the perspective of the player. Looking at the references by artists, I have focused on recreating these ideas. I have done research on how to maximise lighting in UE4 without overcrowding the scene. I felt that this is the best route to follow. The first thing was the lighting points, in this case, they were the fixtures. After this, I placed some subtle lights down the walls and looked at the overall environment to see if I was gaining maximum realism. Making sure that my placement of these lights was as realistic as possible.  I spent time finding a tutorial online, which showed me some new pointers on how to use lighting in various different ways to what I originally intended. This was useful in maximising the realism of the environment scene.