Texturing
Up to this point, I used Substance Painter to achieve the texturing in my project. The reason why I used substance painter is that I
have found that it has a simpler work-flow which works for me to get the best
outcome. Another reason why I used substance painter is that I wanted my
project to be as realistic as possible, something which I have struggled to
gain in other programmes such as Adobe Photoshop (Hand Painting).
Screenshot displaying the editing process within Substance Painter |
This is an in-game image from the game 'The Order:1886'. This displays the effect and the texturing style I am striving for within my own work. |
This style sticks to the steampunk idea as well as the realistic style I am wanting to achieve. All of which are in the aim to complete an immersive game experience.
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