Skip to main content

Texturing



For the texturing I used substance painter, as I said in ‘Ovreveiw of the project and what I struggle with!’ blog. I was having a lot of problems of importing the animation into UE4 which took a lot of time out for my project. Finally, I found the solution to the problems and was working correctly but once I started to add the textures to the meshes another problem started, the modules in ue4 didn’t have the corrector textures allocated to meshes so I had to redo this again. After fixing the problem in Maya with the meshes having the right textures, I had the same issues first time round of importing them in ue4. I could add the mesh and the texture but there was no animation. I ran out of time in the project so I put the working animation as this the target for the project but that’s why the texture are just one strand colour.

Comments

Popular posts from this blog

The road

The road For the road I researched as I wanted to keep it all in theme, this led me to choose between a busy highway or side county road. As the project was set in outside of the town, I chose to have a county road as there is a lot of carter within them and I will be able to factor that into the end video. Below is the picture that I took inspiration from. From this, I could use for a reference point and be able to mould the road for the environment The telephone lines As the first part was set on the road, I wanted the have more realism in the environment. I started to research what other models I could use as a backdrop and content which I could use for the video     The car and why I chose it.   For the sense and the environment, I decided to have the car as 1974 Dodge Monaco front, this is because it fits the time frame and the location of the environment which is America. Another reason why I picked it was that it’s an ironic car from the film Blue...

Movement Within Film

Within my work, I want to incorporate moving parts. Such as cogs, large wheels, pipes, etc. Industrial mechanical environment features. I want to achieve this so I can create a fully immersive and exciting environment for the player to explore and work within.  I have been looking at films and how the CGI effects can be transferred into movement within a game. 'Star Wars Episode II: Attack of the Clones' involves a scene that depicts a moving conveyor belt with many moving parts of machinery. I want to use these as inspirations because of the repetitive nature, not unlike an n airship the parts move to complete a sequence. This is something that I can utilise in my work.  The scene link is as follows :  https://www.youtube.com/watch?v=jzWyLDQvKng&t=1s A screenshot  Add caption