For the texturing I used substance painter, as I said in ‘Ovreveiw
of the project and what I struggle with!’ blog. I was having a lot of problems of
importing the animation into UE4 which took a lot of time out for my project. Finally,
I found the solution to the problems and was working correctly but once I started
to add the textures to the meshes another problem started, the modules in ue4 didn’t
have the corrector textures allocated to meshes so I had to redo this again. After
fixing the problem in Maya with the meshes having the right textures, I had the
same issues first time round of importing them in ue4. I could add the mesh and
the texture but there was no animation. I ran out of time in the project so I put
the working animation as this the target for the project but that’s why the texture
are just one strand colour.
The road For the road I researched as I wanted to keep it all in theme, this led me to choose between a busy highway or side county road. As the project was set in outside of the town, I chose to have a county road as there is a lot of carter within them and I will be able to factor that into the end video. Below is the picture that I took inspiration from. From this, I could use for a reference point and be able to mould the road for the environment The telephone lines As the first part was set on the road, I wanted the have more realism in the environment. I started to research what other models I could use as a backdrop and content which I could use for the video The car and why I chose it. For the sense and the environment, I decided to have the car as 1974 Dodge Monaco front, this is because it fits the time frame and the location of the environment which is America. Another reason why I picked it was that it’s an ironic car from the film Blue...
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