For the texturing I used substance painter, as I said in ‘Ovreveiw
of the project and what I struggle with!’ blog. I was having a lot of problems of
importing the animation into UE4 which took a lot of time out for my project. Finally,
I found the solution to the problems and was working correctly but once I started
to add the textures to the meshes another problem started, the modules in ue4 didn’t
have the corrector textures allocated to meshes so I had to redo this again. After
fixing the problem in Maya with the meshes having the right textures, I had the
same issues first time round of importing them in ue4. I could add the mesh and
the texture but there was no animation. I ran out of time in the project so I put
the working animation as this the target for the project but that’s why the texture
are just one strand colour.
Car dashboard In between the first and the second cut scene, there will be a couple of shoots which will be the dashboard of the car. The dash dashboard will show the car spend and the rest below is an example of what the view will see the purpose is to show more detail and movement in the video for the end experience. And some station shots to mix up the footage. After researching car chases sense in films they all ways how the inside of the cars or the dashboard, this is because it keeps the point of forces of what’s happing and changers it over standard outside shots, this keeps the action up to and the view more entailed in the what’s happing or what’s going to happen. A good example of this is a film called Baby Driver From Baby driver, I notice that you can show the viewer a lot of information in a very short period which makes sense. In the opening scene, it shows what the action which the driver is going to do before it happens. Below I have taken screen sh...
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