For the texturing I used substance painter, as I said in ‘Ovreveiw
of the project and what I struggle with!’ blog. I was having a lot of problems of
importing the animation into UE4 which took a lot of time out for my project. Finally,
I found the solution to the problems and was working correctly but once I started
to add the textures to the meshes another problem started, the modules in ue4 didn’t
have the corrector textures allocated to meshes so I had to redo this again. After
fixing the problem in Maya with the meshes having the right textures, I had the
same issues first time round of importing them in ue4. I could add the mesh and
the texture but there was no animation. I ran out of time in the project so I put
the working animation as this the target for the project but that’s why the texture
are just one strand colour.
Maya modelling Throughout the project I have been using Maya to model all my assets. I have also use ideas created by artists as inspiration for this. https://www.artstation.com/artwork/v86vv https://www.artstation.com/artwork/OPQnk The process that I have taken has been to draw out sketches of the environment which I want to create. To achieve this, I did research to make sure at all of my ideas were in the same aesthetic. The reason that I did all this was to keep all my work as close to contexts as possible and to have the same theme as ‘steampunk’.
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