For the texturing I used substance painter, as I said in ‘Ovreveiw
of the project and what I struggle with!’ blog. I was having a lot of problems of
importing the animation into UE4 which took a lot of time out for my project. Finally,
I found the solution to the problems and was working correctly but once I started
to add the textures to the meshes another problem started, the modules in ue4 didn’t
have the corrector textures allocated to meshes so I had to redo this again. After
fixing the problem in Maya with the meshes having the right textures, I had the
same issues first time round of importing them in ue4. I could add the mesh and
the texture but there was no animation. I ran out of time in the project so I put
the working animation as this the target for the project but that’s why the texture
are just one strand colour.
Semester 3 overall First cut scene -what is in the scene? · Road · Telephone lines · Car · Train lines · Foliage… Grass, Bushes, Wheat, tress The special movement will be the license plate spinning on the ground Second cut scene · Train · Train crossing The special movement will be the car getting nearly getting hit by the train Throughout the end experience, I looked at how I can present the result this was for a couple of reasons. Firstly, how to present my work in the format that I wanted to show the viewer the action and how to keep the audience engage with during the video. I looked at how movies did this in car chases in film and I notice that you try and use the environment as much as possible. Following the terrain, seems to make it smooth and flowing through the environment and it shows off where is it set. Secondly using the body lines on the car and getting the movement of the curves. Using the camera and fol
Comments
Post a Comment