For the texturing I used substance painter, as I said in ‘Ovreveiw
of the project and what I struggle with!’ blog. I was having a lot of problems of
importing the animation into UE4 which took a lot of time out for my project. Finally,
I found the solution to the problems and was working correctly but once I started
to add the textures to the meshes another problem started, the modules in ue4 didn’t
have the corrector textures allocated to meshes so I had to redo this again. After
fixing the problem in Maya with the meshes having the right textures, I had the
same issues first time round of importing them in ue4. I could add the mesh and
the texture but there was no animation. I ran out of time in the project so I put
the working animation as this the target for the project but that’s why the texture
are just one strand colour.
Semester 3 overall First cut scene -what is in the scene? · Road · Telephone lines · Car · Train lines · Foliage… Grass, Bushes, Wheat, tress The special movement will be the license plate spinning on the ground Second cut scene · Train · Train crossing The special movement will be the car getting nearly getting hit by the train Throughout the end experience, I looked at how I can present the result this was for a couple of reasons. Firstly, how to present my work in the format that I wanted to show the viewer the action and how to keep the audience engage with during the video. I looked at how movies did this in car chases in film and ...
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