Skip to main content

Ovreveiw of the project and what i struggle with!

From start to finish the struggles that I faced.


At first, I felt like I was achieving throughout the project, in terms of research and designs. This is because I have followed a similar method that I have used previously. I started on the 3D modelling of the train and was making really good progress - this was when we were still in Uni. I knew that I would have to make a start on the animation, as this the most challenging part of the project. This is because it is both the main reasoning behind this project (movement in an environment scene) and also because it can either make or break a design. However, once the animation process started, I felt lost in what I was doing, (this may have been due to my lack of knowledge in the area of animation). I felt like I was struggling on my own in this regard. Due to the unforeseen circumstances of COVID-19, my next issue was with communication. The limited chats through Microsoft Teams proved ineffective in helping me further due to the very narrow window of time to talk about the very specific problems I was facing.

Throughout the process of animating, I came across numerous problems. The main issue which I was faced with was the exporting of the animation and importing it into UE4. Trying to sort this out alone was and it still something I’m having trouble with.
In the meantime, everything else in the project was being rushed, from the finishing off the modelling to the texturing, following onto trying to figure out how to make it move in UE4 felt impossible to achieve. And through this, I had an essay to write which is not a strong point for me. This again became a problem in the process of corresponding with practicing artists within the creative industry.

I had a limited amount of people to contact and with that I had the problem of their availability within the current circumstances. It was not guaranteed I would gain a response, something which was vital for my written work. I worked right up the extended deadline which could indicate how much I struggled with it.
After all this I have managed to put my work together, but as a pattern this semester, it doesn’t seem to function in the way I aimed.

This has been a long explanation of the problems faced within my project, which usually I would not do. However, I’m using this platform in the place of a face-to-face meeting with my tutors. This part of the process usually is very helpful for me to understand how to go on from where I was, but because of the circumstances, I’m missing this step.

This project has been a struggle, but I really look forward to future projects, applying what I learnt in terms of moving on from this semester.

Comments

Popular posts from this blog

The road

The road For the road I researched as I wanted to keep it all in theme, this led me to choose between a busy highway or side county road. As the project was set in outside of the town, I chose to have a county road as there is a lot of carter within them and I will be able to factor that into the end video. Below is the picture that I took inspiration from. From this, I could use for a reference point and be able to mould the road for the environment The telephone lines As the first part was set on the road, I wanted the have more realism in the environment. I started to research what other models I could use as a backdrop and content which I could use for the video     The car and why I chose it.   For the sense and the environment, I decided to have the car as 1974 Dodge Monaco front, this is because it fits the time frame and the location of the environment which is America. Another reason why I picked it was that it’s an ironic car from the film Blue...

Movement Within Film

Within my work, I want to incorporate moving parts. Such as cogs, large wheels, pipes, etc. Industrial mechanical environment features. I want to achieve this so I can create a fully immersive and exciting environment for the player to explore and work within.  I have been looking at films and how the CGI effects can be transferred into movement within a game. 'Star Wars Episode II: Attack of the Clones' involves a scene that depicts a moving conveyor belt with many moving parts of machinery. I want to use these as inspirations because of the repetitive nature, not unlike an n airship the parts move to complete a sequence. This is something that I can utilise in my work.  The scene link is as follows :  https://www.youtube.com/watch?v=jzWyLDQvKng&t=1s A screenshot  Add caption

Texturing

For the texturing I used substance painter, as I said in ‘Ovreveiw of the project and what I struggle with!’ blog. I was having a lot of problems of importing the animation into UE4 which took a lot of time out for my project. Finally, I found the solution to the problems and was working correctly but once I started to add the textures to the meshes another problem started, the modules in ue4 didn’t have the corrector textures allocated to meshes so I had to redo this again. After fixing the problem in Maya with the meshes having the right textures, I had the same issues first time round of importing them in ue4. I could add the mesh and the texture but there was no animation. I ran out of time in the project so I put the working animation as this the target for the project but that’s why the texture are just one strand colour.